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Courses
Arena Animation International Program (AAIP)*
Graphics & Web Design (GWD)
Game Art & Design
B.A. in Vfx & Animation
Diploma in Graphic Design
Diploma in Web Design
Short-term courses
 
Gaming
Arena’s Game Art & Design course is a 4-module program designed to help students make a career in gaming.
Duration

The total duration of the program is 15 months - or 576 hours*.

Classes

Classes are typically held 5 times a week for 2 hours per session.
This course imparts skills required by the gaming industry for online, console, PC & mobile gaming.

Eligibility

HSC/ Class 12 in any discipline.
Passion for gaming & having an art background is an added advantage.

Course covers…

Visual storytelling, modeling, texturing, lighting, rigging, animation, game audio & level design.

All these prepare you to be a part of any game development team.

Game Art & Design modules

Introduction to games

Overview

The first module lays the foundation for learning the basics of design & development of games. Students will learn about the history of games, various game types, game terminologies & technologies, and hardware used in the industry.

Sub-modules

module duration (hours)
Introduction to Games 24
Introduction to Photoshop & Flash 40
Game Analysis: Centipede 4
Drawing & Composition 32
Total Hours 100
Total Months 2.5


Learning outcomes

Develop conceptual knowledge of game designing.
Developing a drawing portfolio for life drawing, gesture drawing, environmental drawing, still life study, perspective & composition, etc. along with series of digitally designed images using 2D manipulation software.
Preproduction for Games

Overview

Students learn the art of storytelling & visualizing a concept for game designing. Documenting a game idea, writing a game development & game design document, learning to pitch for your project – are all included. Students will create their own game idea, develop it into a story, make the storyboard, design the characters, props, weapons, levels, etc. and prepare the design & development document.

Sub-modules

Module Duration (hours)
Game Idea: Visualization & Storytelling 24
Game Analysis: Tetris 4
Essence of Game 1 16
Game Analysis: Loom 4
Essence of Game 2 16
Game Development Documentation 16
Character Designing 24
Flash-Based Game Designing 24
Total hours 144
Total months 3.6


Learning outcomes
Students will do the pre-production (using Adobe Photoshop & Flash) for their own game idea and will submit & pitch the game design document prepared by them.
Game Production

Overview

3D game production comprising modeling, texturing, rigging, lighting, animation of characters, props, weapons, levels, etc. based on the design done in the previous module. Students will be taught about FX used in games & sound designing..

Sub-modules

Module Duration (hours)
Modeling, Texturing & Lighting for Games 124
Game Analysys-Myth-The fallen Lord 4
Rigging & Animation For Games 64
FX for Games 24
Game Analysis: The Sims 4
Sound For Games 8
Total hours 228
Total months 5.7


Software taught
Maya
Adobe Photoshop
Sound forge
GameBryo
Motion Builder
Projects

Overview

Students learn to design interface of games, play testing, game optimization, etc. There will also be a session on game development.

Sub-modules

Module Duration (hours)
Game Analysis: Grand Theft Auto III 4
Game Interface Designing 24
Play Testing 16
Game Optimization 12
Introduction to Game Development 8
Project Report & Portfolio 40
Total hours 104
Total months 2.6

Software taught
Adobe Flash
Photoshop
Maya
GameBryo